ANIME VANGUARDS UPDATE 1.1 ADDITIONS ● New Unit! ○ Sukono ● Sukono (King of Curses) Boss Event! ● Igros (Blood-Red Commander) Boss Event Rerun! ● New Mounts! ○ Panda ● Boss Break Gauge! ○ Sukono Boss Event introduces a new feature for bosses; Break Gauge. ■ Bosses with an active break gauge receive buffs such as status immunities. ■ Damaging the enemy will damage the break bar as well, and upon break, will remove the status immunity buffs and will stun the enemy for a substantial amount of time. ● New Achievements! ● Infinite Leaderboard Rewards! ○ Please note these rewards are from the first reset, and NOT the existing leaderboard standings. IMPROVEMENTS ● Redesigned Dialogue Frame ○ NPC Dialogue has received an overhaul, giving them more character. ● Refurbished Unit Priorities ○ You can now select a specific unit priority you want instead of having to cycle through different priorities! ○ Clicking the priority button now creates a dropdown of unit priorities that you can easily and efficiently choose from. ■ You are still able to access the previous behavior by right clicking the priorities button or pressing R. ○ We also added two new priorities: Bosses and Farthest. ○ In addition, you can now also change your unit’s priority easily in the Unit Manager, utilizing the same dropdown feature. ● New Unit Filters ○ You are now able to select specific Unit Elements in the unit filters window! ○ You are now able to select Shiny and Evolved units in the unit filters window! ● Summon Interface Improvements ○ You can now hover over the units featured in the summon interface to view their stats! ● Evolve Interface Improvements ○ You can now switch between Materials and Other requirements for better organization. ■ Other requirements may include Takedowns, Gold, and Special Conditions. ● Feed Interface Improvements ○ Opening the feed window no longer closes other interfaces. ○ You can now interact with the unit frame in the feed window to switch between units you want to feed. ○ You can now right click unit food to add all of that item to the feed queue. ○ The total experience you’re feeding is now displayed. ● General Improvements ○ Improvements to unit placement keybind interface and animations. ○ Added a timer to the daily rewards button. ○ Added a timer indicating the gold shop restock time to the gold shop NPC. ○ NPC Models are now highlighted if you have unclaimed rewards. (e.g. Gilgamesh, Genas.) ○ Mount models in the inventory window are now animated! ○ Filter buttons for inventory, gold shop, and collection windows now light up properly when selected. ○ Ascension stars no longer show if a unit cannot be ascended. (e.g. Itaduri, Gujo) ○ Minor improvements to the unit upgrade interface. ○ Unit damage bonuses for stages are now shown in the stage info interface. ○ Some item frames now hover up and down smoothly. ○ Act bosses now show on the stage start interface. ○ Wave counter now shows max waves. BALANCING ● Igros Boss Event ○ Scaling has been increased to accommodate the increased level cap (60) for units since the first iteration of this event. BUG FIXES ● Fixed an issue where the currency counter on the boss event interface would display as “nil” if you had 0. ● Fixed an issue where Boss Events would display as “Infinite” for stage info and the start of the game. ● Fixed unit achievement tracking.