Gameboys and girls stay in to play 1. Title, author, source and date of publication. The article I’m going to give a review of is taken title "Gameboys and girls stay in to play". The Guardian, by Carolyn Roden. 2. Type (news article / analytical article / mixed type containing both news and their analysis). The type is analytical article. 3. Topic, theme and (for analytical articles) message. The topic of the article is about the modern teenagers whose computer games addict. The author in the article touches upon the problem of the mental and physical effects of computer games on the young. The theme of this article is about a 13-year-old boy who is addicted to computer games. He loves them so much that his mother says they have become a kind of drug for him and the only time he seems really happy is when he is on the computer, playing a game. The message of this article is about the modern teenagers to find just living in the present moment tedious unless, they prefer spend their free time only a virtual world. So, teenagers have a high level of stress and lack of exercise. 4. Content (main information). Carolyn tells about her son, whom a 13-years. He`s addicted to computer games. He loves them so much that they have become a kind of drug for him and the only time he seems really happy is when he is on the computer, playing a game. That to reassure mom that he was not addicted, he volunteered not to touch the computer for a week. He recorded the music of his favourite games, so that he could listen to them on his Walkman. Suggestions from Carolyn to go and read, swim or play badminton got a grunt and a dark look. Carolyn's son and his peers to find just living in the present moment tedious unless and they prefer spend their free time only a virtual world. Even as when a game is loading up, they usually look to cartoons and don't do something useful. The involvement in these games is so intense that it results in high levels of stress and lack of exercise. According to Carolyn, nowadays it is not who is the best centre forward in the school team but the computer games wizard who is king, and her son is fighting for that crown. 5. Structure: 5.1. textual composition and layout (title, subtitle, lead, text (further divided into introduction/main body/conclusion or several entitled parts), cuts, comments, pictures); This article starts epigraph. The text divided into introduction (has 3 paragraphs) /main body (has 7 paragraphs)/ conclusion (has 1 paragraph). There is one photo for this article, it shows two young people of different ages enthusiastically playing computer games. 5.2.b. (for analytical articles) argumentation structure (number, order and types of arguments, inductive or deductive mode of reasoning). The article is written in publicistic style. The arguments in the article are the personal experience and reflections of the author. Logical conclusions based on the author's personal conclusions. I think this article is inductive mode of reasoning. 6. Narrative / argumentation perspective(s) (through whose eyes the events are described and/or interpreted; whether alternative viewpoints are mentioned). Narrative perspective (the events are described through eyes author; alternative viewpoints aren't mentioned). 7. Form of presentation (the author’s narrative, reported or direct speech). Form of presentation is the author’s narrative. 8. Tone (formal, casual, agitated, lyrical, dramatic, impartial, moralizing etc.). The tone of article is casual. 9. System of images: 9.1. images of characters; The main character of the article is the author's son. We see him as an emotional teenager who is only interested in computer games, although sometimes he can watch cartoons. All his friends are also gamblers. Despite the fact that he promised his mother not to play for a week, he began to behave aggressively and strangely, as he was bored without computer games. 9.2. image of the author; The author of the article is a woman named Carolyn Roden. She talks about her 13-year-old son, a gamer. We see the author as an interesting and erudite woman. She raises problematic issues in her article. The author argues with his own opinion and experience, sums up the results. Begins the article with an epigraph, which is her quote. 9.3. image of the reader. The reader of this article is a person who will be interested in the topic of educating a teenager, the relationship of children and adults to computer games. 10. Language (major expressive means and stylistic devices and their function in the text). The epigraph is a quote from the author. The text is written exclusively on arguments from personal experience and the author's reasoning on the topic of gambling addiction and its impact on teenagers. The only phrase of direct speech belongs to the author's son. 11. Concluding remarks: 11.1. Evaluative comments (quality of the information and the form of presentation); The information given in the article is valuable because this actually on nowadays. I think the form of presentation the information convenient for a lot of people, as it is not overloaded. The text consists of spoken words and expressions. The article is easy to read. 11.2. Personal comments (individual perspective on the events / ideas of the article). I find the article worthwhile because the problem raised in the article is urgent. I share the author’s views on detriment from computer games. What impressed me most is the fact that author reasons on the basis of her son's behavior and is not afraid to show her victories and defeats in the upbringing of a teenager. From my point of view children and teenagers should playing a computer games and useful computer for a study a limited amount of time. In conclusion I'd like to tell I have found the article interesting and important.