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Character Sheet Druid v3-5

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PLAYER
CHARACTER NAME
Druid
LEVEL
SIZE
AGE
ABILITY
SCORE
ABILITY NAME
STR
STRENGTH
RACE
GENDER
HEIGHT
ALIGNMENT
WEIGHT
ABILITY TEMPORARY TEMPORARY
MODIFIER
SCORE
MODIFIER
EYES
TOTAL
HP
AC
=
ARMOR CLASS
CON
HAIR
CHARACTER RECORD SHEET
SKIN
10 +
+
ARMOR
BONUS
TOTAL
SPEED
NONLETHAL
DAMAGE
WOUNDS/CURRENT HP
HIT POINTS
DEX
DEXTERITY
DEITY
+
SHIELD
BONUS
+
DEX
MODIFIER
+
SIZE
MODIFIER
+
NATURAL
ARMOR
+
DEFLECTION
MODIFIER
DAMAGE REDUCTION
MISC
MODIFIER
INT
FLAT-FOOTED
TOUCH
ARMOR CLASS
INTELLIGENCE
WIS
ARMOR CLASS
INITIATIVE
WISDOM
CHA
MODIFIER
DEX
MODIFIER
TOTAL
CHARISMA
SAVING THROWS
BASE
SAVE
TOTAL
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
FORTITUDE
(CONSTITUTION)
=
+
+
+
+
REFLEX
(DEXTERITY)
=
+
+
+
+
WILL
(WISDOM)
=
+
+
+
+
=
TOTAL
ATTACK
R ANGE
CONDITIONAL MODIFIERS
SPELL
RESISTANCE
BASE ATTACK BONUS
GRMODIFIER
APPLE
MISC
MODIFIER
+
BASE ATTACK
BONUS
+
STRENGTH
MODIFIER
ATTACK BONUS
+
SIZE
MODIFIER
DAMAGE
MISC
MODIFIER
CRITICAL
NOTES
TYPE
AMMUNITION
ATTACK
R ANGE
ATTACK BONUS
DAMAGE
CRITICAL
NOTES
TYPE
AMMUNITION
ATTACK
R ANGE
ATTACK BONUS
DAMAGE
CRITICAL
NOTES
TYPE
AMMUNITION
ATTACK
R ANGE
ATTACK BONUS
DAMAGE
CRITICAL
NOTES
TYPE
AMMUNITION
ATTACK
R ANGE
TYPE
ATTACK BONUS
DAMAGE
CLASS SKILL?
CONSTITUTION
SKILLS
SKILL NAME
KEY
ABILITY
A PPRAISE
B ALANCE
B LUFF
C LIMB
C ONCENTRATION
C RAFT (
C RAFT (
C RAFT (
D ECIPHER SCRIPT
D IPLOMACY
D ISABLE D EVICE
D ISGUISE
E SCAPE A RTIST
F ORGERY
G ATHER INFORMATION
H ANDLE A NIMAL
H EAL
H IDE
I NTIMIDATE
J UMP
K NOWLEDGE (Nature)
K NOWLEDGE (
K NOWLEDGE (
K NOWLEDGE (
K NOWLEDGE (
L ISTEN
M OVE S ILENTLY
O PEN L OCK
P ERFORM (
P ERFORM (
P ERFORM (
P ROFESSION (
P ROFESSION (
R IDE
S EARCH
S ENSE MOTIVE
S LEIGHT OF H AND
S PELLCRAFT
S POT
S URVIVAL
S WIM
T UMBLE
U SE M AGIC D EVICE
U SE R OPE
INT
MA X R ANKS
(CLASS/CROSS-CLASS)
SKILL
MODIFIER
ABILITY
MODIFIER
DEX*
CHA
STR*
CON
)
)
)
INT
INT
INT
INT
CHA
INT
CHA
DEX*
INT
CHA
CHA
WIS
DEX*
CHA
STR*
INT
)
)
)
)
INT
INT
INT
INT
WIS
DEX*
DEX
)
)
)
)
)
CHA
CHA
CHA
WIS
WIS
DEX
INT
WIS
DEX*
INT
WIS
WIS
STR*
DEX*
CHA
DEX
CRITICAL
NOTES
Denotes a skill that can be used untrained.
Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION
2003 WIZARDS OF THE COAST, INC. Permission granted to photocopy for personal use only.
RANKS
/
MISC
MODIFIER
CLASS FEATURES
FEATS
CAMPAIGN
PG.
WILD SHAPE TIMES/DAY
USED
SPELLS
EXPERIENCE POINTS
GEAR
ITEM
PG.
4TH:
0:
WT.
5TH:
1ST:
SPECIAL ABILITIES
PG.
6TH:
2ND:
7TH:
TOTAL WEIGHT CARRIED
MONEY
8TH:
3RD:
CP
SP
9TH:
GP
PP
SPELL SAVE
LIGHT
LOAD
MEDIUM
LOAD
HEAV Y
LOAD
ARMOR/PROTECTIVE ITEM
CHECK PENALTY SPELL FAILURE
LIFT OVER
HEAD
LIFT OFF
GROUND
2x
EQUALS
MAX LOAD
MAX LOAD
TYPE
SPEED
AC BONUS
WEIGHT
PUSH OR
DR AG
5x
MAX LOAD
MA X DEX
LANGUAGES
Initial languages = Common + racial
languages + one per point of Int bonus
Druidic
SPECIAL PROPERTIES
DC MOD
CONDITIONAL MODIFIERS
SPELL
SAVE DC
LEVEL
0
1ST
SHEILD/PROTECTIVE ITEM
SPELL FAILURE
AC BONUS
WEIGHT
CHECK PENALTY
SPECIAL PROPERTIES
2ND
3RD
4TH
5TH
PROTECTIVE ITEM
AC BONUS WEIGHT
SPECIAL PROPERTIES
6TH
7TH
PROTECTIVE ITEM
AC BONUS WEIGHT
SPECIAL PROPERTIES
8TH
9TH
2003 WIZARDS OF THE COAST, INC. Permission granted to photocopy for personal use only.
SPELLS
PER DAY
BONUS
SPELLS
0
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